Senior Pipeline Technical Director / Technical Artist -MOW000709

apartmentITProposal placeAntwerpen calendar_month 

Senior Pipeline Technical Director / Technical Artist (Unreal Engine)

Location: Antwerp Region, Belgium (Initially on-site, later hybrid possible)
Duration: Approximately 3 months
Start Date: October 2026
Workload: Full-time (100%)
Language: Dutch (CEFR C2) and English

Seniority: Senior

Position Overview

An experienced Pipeline Technical Director / Senior Technical Artist is required to support the modernization of a real-time visualization and simulation environment. The assignment focuses on transitioning legacy visualization workflows to a modern Unreal Engine 5-based pipeline.

The consultant will help design, implement, and document a sustainable production pipeline while transferring knowledge to the internal team.

Key Responsibilities
  • Design and implement a modern asset pipeline from DCC tools to Unreal Engine 5.
  • Define Unreal project structures, asset naming conventions, and data management strategies.
  • Establish reliable import/export workflows using technologies such as:
  • FBX
  • USD
  • Procedural pipelines
  • Optimize environment and asset production using:
  • Blueprints
  • PCG / procedural workflows
  • Material instances and master materials
  • Data-driven environment assembly
  • Houdini Engine
  • Develop or support the development of pipeline automation tools.
  • Create scripting and automation solutions using Python, APIs, and command-line tools.
  • Implement and advise on version control strategies for Unreal projects.
  • Review and support multi-user collaboration workflows.
  • Produce technical documentation and provide knowledge transfer to internal teams.

Required Skills & Experience

Unreal Engine & Technical Art
  • Minimum 5 years of experience with Unreal Engine development.
  • Minimum 5 years of experience as:
  • Technical Director
  • Pipeline Technical Director
  • Senior Technical Artist
  • Strong understanding of:
  • Unreal asset management
  • Content cooking
  • Project structure
  • Real-time rendering workflows
Pipeline Development
  • Minimum 5 years of experience building real-time asset pipelines for:
  • Games
  • Simulation applications
  • VFX environments
  • Experience creating automated workflows and custom tools.
Scripting & Automation
  • Experience developing tools and pipeline automation using:
  • Python
  • APIs
  • Command-line tools
Version Control
  • Minimum 3 years of experience with version control systems.
  • Experience supporting collaborative development environments.
Languages
  • Dutch: CEFR C2 level (mandatory)
  • English: Professional proficiency
Education
  • Bachelor's or Master's degree in a technical or engineering discipline, or equivalent experience.

Technical Environment

Current Technologies
  • Legacy visualization workflows
  • DCC applications
  • Procedural content tools
  • Manual texturing workflows
Target Environment
  • Unreal Engine 5
  • Blender
  • Houdini
  • Substance tools
  • Data-driven asset workflows
  • Automated content pipelines
Nice-to-Have Skills
  • Substance Painter and Substance Designer
  • Blender production pipelines
  • Houdini procedural workflows
  • Large-scale environment pipelines
  • Simulation or training applications
  • Data-driven or GIS-based world building
  • Multi-user editing workflows
  • Experience with Perforce or Git LFS

Deliverables

The assignment aims to deliver:

  • A production-ready Unreal Engine pipeline.
  • Streamlined and automated asset import workflows.
  • Best practices for asset management and collaboration.
  • Documentation and technical guidelines.
  • Internal knowledge transfer and team enablement.
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